


To control the lighting and texture baking, users can use global illumination tools to bake lighting data into texture maps or vertex maps.

For dealing with various shading and materials, it offers unique tools to create high-quality materials or work with Allegorithmic Substance materials directly in the software. The Built-in sculpting tools and Brush-based sculpting tools enable digital artists to perform high-level sculpting on their models without having to export to a different tool.
